In this portion of the exhibit, I am defining the “past” as pre-digital objects used for seeing. So, anything that was a precursor to digital, which could range from pinhole cameras (camera obscura), stereoscopes, and analog film cameras. This would also include the end products of these tools and machines, such as tintypes, stereoscope cards, daguerreotypes, images transparency film, and prints from rolls of film. This part of the exhibit is essential because it provides information relating to the evolution of need (ie.portability, clarity, speed) and want (ie. color, style, and affordability) in mechanical reproduction and artificial visualization. This portion of the show will focus heavily on education and supplemental information, as it is the only completed section of the timeline presented in the exhibit and has been extensively researched and written about in academia and culture.
I am considering the “present” to be post conception of digital and before greater advancement and breakthroughs in AI and VR. On the timeline, I guess this would start in 1975 when the first successful digital camera was created. Since 1975, during the past 45 years, greater strides in innovation and technology have been made than ever before. Just like mechanical reproduction changed the course of how we see the world and personal identity, the birth of digital imaging and associated computing equipment software development has helped shape societal identity and how we see and interact with one another. We see through technology and the lense of our phones and mobile devices. In the “present” portion of the exhibit it is also clear that accessibility and the broader needs of the imapared are more readily being addressed. I would imagine this section will focus more heavily on people and voices rather than facts and history. As we are living in the present the voices of the audience and user are important because it gives real world experiences with the technology and real world stories of how these technologies have affected the way they see and live their lives.
I think we are still waiting for that break through device to create the next major change in seeing. It can be projected that this will most likely fall into some sort of VR or AI technology or software to spring us forward into the “future.” The creation of immersive alternate universes and the digital eye analyzing us are some of the key points that I would believe to shape the next phase of this timeline. The past is focused on personal identity and originality, the present is dealing with societal identity and tangibility/realness and I think the future will move more towards our relationship with technology and virtual identity. In this section of the show there will be experimental VR programs and artistic renderings of the “future” from the past and present. The vision of the future will be essential to this portion of the show, because how we see and visualize the future is rooted in the shortcomings of the present so it is a projection of what we want and need.