Browse Items (10 total)

  • Item Type: Event
  • Tags: Technologies of Gaming: Rise of a Culture

Published in 2002 by Blizzard Entertainment, the hit high-fantasy RTS (real-time strategy) game Warcraft III might have been one of the most influential games in the history of the industry. It found the most successful MMORPG (massively multiplayer…
Item Type: Event

Though Doom, released in 1993 and created by John Romero and John Carmack, was not the first FPS (first-person shooter) game to come out, it was certainly one of the most important. Coming in between two other big FPS games—Wolfenstein and Quake—Doom…
Item Type: Event

Designed by Akira Nishitani and Akira Yasuda and published by Capcom in 1991, Street Fighter II was easily the most influential game of its genre: fighting games. It wasn’t the first fighting game, but it was the first to provide more than one-two…
Item Type: Event

Tetris 1984 pic.gif
The first version of Tetris dropped in 1984 by Russian computer engineer Alexey Pajitnov. Its concept was extremely simple, making it easy to pick up by children and adults alike (a feat in itself at this point in time). It was also a “simple to…
Item Type: Event

Essentially an updated and more successful version of Tennis for Two, the arcade version of Pong, created by Allan Alcorn and manufactured and released in 1972 by Atari Inc., truly kick-started the video game industry. It played with simple 2d…
Item Type: Event

One of the first, and probably the most influential, early video games, Spacewar! landed in 1962 to be played on the mini-computer, PDP-1. It was created by a group of MIT students, including Steve Russel, Martin Graetez, Wayne Wiitanen, to name a…
Item Type: Event

Created in 1958 by American physicist William Higinbotham, Tennis for Two was the first simulation of tennis on a (two-dimensional) digital screen via an oscilloscope. Though this game was received quite well locally, at Brookhaven National…
Item Type: Event

OXO was created in 1952 by British professor of computer science A. S. Douglas. It was a simulation of the popular game of tic-tac-toe (or noughts and crosses), and done as part of his thesis on human-computer interaction at the University of…
Item Type: Event

Nimrod, which is often said to be the first gaming computer, was brought to the public in the 1951 Festival of Britain. This twelve-by-nine-by-five foot behemoth, created by John Bennet, was heavily inspired by the previous Nimatron, and created for…
Item Type: Event

This fair was meant to showcase what the future was supposed to look like, and among its many attractions, was the Nimatron, designed by nuclear physicist Edward Condon. The Nimatron was patented, then brought to the World Fair where any of the (over…
Item Type: Event
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