Project Proposal

A. Bee and PuppyCat is a web cartoon released in 2013 by Cartoon Hangover and Frederator studios. The series features a twenty-somethings temp worker, Bee, and her intergalactic vocaloid-voiced looks-like-a-cat smells-like-a-puppy bestie, PuppyCat. This web series garnered in $200,000 over their initial Kickstarter funding goals. Written by Natasha Allegri and directed by Larry Leichliter, Bee and PuppyCat season 2 is set to air on Netflix in 2022. 

Bee and PuppyCat are both ailed by their financial burdens and are looking for quick temp work (regardless of planet). Their temp work takes them on all sorts of intergalactic adventures, and while the show maintains its pink and glittery exterior, it grapples with questions of maturity, posthumanity, and the millennial experience in the anthropocene. Both similar and different to its accompanied 2010s wave of “kidult” cartoons like Adventure Time, Over the Garden Wall, Gravity Falls, and Steven Universe, Bee and PuppyCat caters directly to the audience’s twenty-somethings age range. 

B. For my final project, I will be translating Bee and PuppyCat into a two-player board game. The game will follow the aesthetic design of the original cartoon and will turn the temp-work space adventures into the main objectives of the game. By translating only the temp-jobs into the playable parts of the game, it forms a mimetic structure with the reality of the show. On earth, […]

By |March 23rd, 2021|Categories: Proposal|0 Comments

The Crash of the History and the Future: Visualized History — A Collaboration Plan for WOWS x Azur Lane




A Game of the Past, and A Game of the Future


World of Warships (WOWS) is a game published by in September 2015. Combined with World of Tanks and World of Warplanes, which are also published by the same corporation, the three games are known as “War Trilogy” with their fame of accurate modeling, beautiful visual effects, and special efforts of preserving histories of battles from late 19th century to early 20th century. (approximately from WWI to WWII) As a massively multiplayer online first player shooting (MMOFPS) game, its players are role-playing as a commander of a warship who commanded his ship on naval warfare and fight against an enemy fleet with other players together. The game provided three modes at first — random battle, a 12 vs 12 PVP battle mode; coop, a 9 vs 9 PVE battle mode; and a rank mode with an adjustable number of players, from 6 vs 6 to 8 vs 8 in different ranked seasons. From the game version 0.6.6 in July 2017, a major adjustment of battle mode was made with the adding of a new battle mode, scenarios. This type of battle mode was based on true historical battles, such as the Battle of Dunkirk. There are many operations within the scenarios mode which are opened week by week that restrict players’ choices on ship type, ship tier, or the nation of the ship’s belonging. (For most of them, […]

By |March 17th, 2021|Categories: Proposal, Tianyi|0 Comments

Project Proposal (Most definitely to be amended)

  1. description of the original text and its socio-cultural and historic contexts.

DC’s Legends of tomorrow is a tv show that currently airs on the CW. The show is about a group of individuals who time travel around the world to save fix history. The group was picked and formed by Captain Rip Hunter who is considered a time master. Rip went on to form the team in order to eliminate the threat that is known as Vandal Savage from destroying history and killing off Rip’s wife and son. After numerous attempts, Rip sought out a group of strangers under false pretenses so they could aid them in his quest for the life of his family. Rip went to the year 2016, in Star City to recruit them to join him. Amongst the group are Sara Lance, an ex-member of the league of assassins. She once died and was resurrected through the Lazarus pit with the help of John Constantine which left her with a thirst for blood; not literally! Ray Palmer another resident of Star City is a businessman and former CEO of Palmer Tech where he developed the Atom Suits, his main gadget of use in combats. Mick Rory is a pyromaniac who has a penchant for theft and fire which he emits from his gun. He came along with his best friend and partner in crime, both literally and figuratively Leonard Snart. He […]

By |March 16th, 2021|Categories: Proposal|0 Comments

Interactive, Television Version of The Hitchhiker’s Guide to the Galaxy

Description of the original text and its socio-cultural and historical contexts.

A cult hit, Douglas Adams’s The Hitchhiker’s Guide to the Galaxy is a comedic, science fiction series that follows a ragtag group surviving improbable realities across space. Initially released as a radio broadcast in 1978, the story and its sequels have since been published as novels, stage shows, television series, a video game, and a feature film. The oft-told, unlikely journey begins with Ford Prefect, an Earthbound alien, convincing the human and protagonist Arthur Dent to abandon his home and down three pints of bitter beer. The liquor eases symptoms associated with using a matter transference beam, which delivers the pair onto the Vogon spaceship that destroys Earth. Now planetless, Dent follows the advice of Prefect and the novel’s eponymous guidebook, a cheap manual that has the words “Don’t Panic” scrawled across its cover. In time, they team up with Zaphod Beeblebrox, the galaxy’s president who sports two heads; Marvin, a brilliant, paranoid, and depressed robot; and Trillian, the only other surviving Earthling. Their adventures grow so dazzling that they’re soon pursuing the answer to life, the universe, and everything.

Justification for the alternate version that explains the new socio-cultural/historical contexts.

The story has been adapted a dizzying number of times, and admittedly, I was unfamiliar with its many iterations until I committed myself to developing another. I’m not alone in seeing its modern potential. The streaming giant Hulu plans to release a linear version of the series in 2022 and has […]

By |March 16th, 2021|Categories: Connor, Proposal|0 Comments

News or Science Fiction? An Interactive Exploration of “Truth”


1. Description of the original text and its socio-cultural and historical contexts:

When Orson Welles retold the science fiction classic War of the Worlds dramatically on public radio in 1938, it created an international sensation. The classic science fiction text, originally authored by H.G. Wells, told the captivating story about an alien invasion. It also perpetuated a nearly century’s-old myth: when people heard the broadcast, they were so shocked by the use of technology to tell the classic science fiction story, that they were certain it was real—that aliens were, in fact, invading earth.

While the myth has been debunked (people didn’t really believe aliens were invading earth, despite the success of the radio program), the narrative continues to intrigue scholars and cultural critics of literature, pop-culture and emerging technology and platforms. Why? Likely because it clearly illustrates how new technologies have the power to reinvent old narratives, provoking an entirely new sensorial reaction from audiences. And the myth did provoke real regulation, as the adaptation provoked outrage in media circles around the globe.

Using this classic example, I’d like to explore several other instances where science fiction and news media informed and pushed up against one another, and where they ultimately clashed. I’ll investigate several well-known news or science-fiction stories and analyze how they were inextricably linked or misinterpreted for the other.

From stories such as the Dylatov Pass incident wherein Russian college students went missing, sparking science-fiction adaptations; to the famous fictional Limetown podcast about an entire town that vanished; to the […]

By |March 16th, 2021|Categories: Katie M, Proposal|0 Comments

Alien Infinitum

On May 25th, 1979, the science fiction horror film Alien premiered. Nowadays, it is regarded as both a science fiction and horror film classic, but it premiered to mixed reviews. It was called everything from “deeply dislikable” to “…a horrid film, skillful and studied in its nastiness…” to the quite stinging denouncement of “ overblown B-movie… technically impressive but awfully portentous and as difficult to sit through as a Black Mass sung in Latin…Alien, like Dawn of the Dead, only scares you away from the movies.” (Alien Anti-Reviews 1)

Despite these condemnations, the film was a box-office success. The success of Alien spawned another acclaimed box-office winner sequel, as well as a less impressive deluge of sequels, prequels, and overall franchise. The first two films have been subject to analysis and critical study, engendering fascinating discussions of sexual fear. The film’s screenwriter, Dan O’Bannon admitted that this was quite intentional, stating, “’That’s how I’m going to attack the audience; I’m going to attack them sexually. And I’m not going to go after the women in the audience, I’m going to attack the men. I am going to put in every image I can think of to make the men in the audience cross their legs. Homosexual oral rape, birth. The thing lays its eggs down your throat, the whole number.'” (The ‘Alien’ Saga)

But not only that, the Aliens franchise represents a complete lack of control towards the horrors of the unknown—typified by space. In the first film, the commercial spaceship Nostromo […]

By |March 16th, 2021|Categories: Kat C., Proposal|0 Comments

Reimagining the Lore of Assassin’s Creed

a. Description of the original text and its socio-cultural and historical contexts;

Set in a universal struggle between the Templars (a group of people who believe in total order) and the Assassins (a group of people who believe in a balance/choice between order and chaos, a.k.a. free will), Assassin’s Creed posits a world where human history can not only be accessed, but re-lived, through a machine called the animus. The animus utilizes our genetic memory (“the collection of memories of one’s ancestors that are passed down into subsequent generations through DNA”) so that we may go back in time and literally step into the shoes of our ancestors.

The two main games that piqued my interest were Assassin’s Creed Odyssey and Assassin’s Creed 3. AC3 originally came out in 2012 and played to the actual doomsday fear in 2012 by having a doomsday event to be averted (that was set to occur on the same date) in the actual game. Furthermore, the period of history explored (via the animus) in AC3 was colonial America, and the protagonist was Connor (or Ratonhnhaké:ton in his native tongue), a half-Mohawk, half-Brit. Seeing that, at this period in time in the real world, the human rights of Native Americans were finally being investigated by the UN, it’s no coincidence AC3 explored British/American racism toward the Native Americans that preceded them. The overarching theme of free will vs order (by way […]

By |March 16th, 2021|Categories: Proposal, Shane|0 Comments

A Passive Journey Within – The Lathe of Heaven

a. description of the original text and its socio-cultural and historical contexts:

            The Lathe of Heaven, among other Ursula Le Guin’s iconic science fiction works, feels like a book that is sometimes buried and overlooked. However, it is a work that is equally poignant in the exploration of utopia and in the commentary of society. In the book, the element of active and passive agency of consciousness is an especially philosophical contemplation invoked by the political unease of 1960s America.

            In the book, the protagonist George Orr has a special power where his dreams have the ability to alter reality. The story starts with him being admitted to court-mandated psychotherapy for his drug addiction that is the result of his failure to cope with the capability of his dreams. In therapy, his sleep psychiatrist, Dr. Haber, discovers George’s ability and resolves to manipulate his dreams in hope for both personal gain and constructive social change. However, his attempts in pushing the world toward utopia almost always come with a price. For example, he solves the problem of overpopulation but creates a plague; he asks George to dream about peace but instead, George dreams about stars exploding and invites aliens onto Earth. Nevertheless, throughout the book, George constantly voices his hope for a passive approach, or a desire to stop his dream from altering reality. Following a series of changes and resistances, the book ends with Dr. Haber going insane after he fails to transport George’s ability onto himself, and with […]

By |March 16th, 2021|Categories: Proposal|0 Comments

Choosing your path: An Interactive Storytelling Voice

A. Description of the original text and its socio-cultural and historical contexts

     For my prototype, I’m choosing two short stories, one by the Argentinian author, Angélica Gorodischer (1928), and the second by Octavia Butler (1947-2008). The first one is titled Los embriones del Violeta[The embryos of the Violet] (1973), and the second is “Speech Sounds” (1983).  

    “Los embriones del violeta” is part of a short stories book called Bajo las jubeas en flor. This story takes us to a supposedly inhabited planet, explored by an expedition. In reality, an old expedition crew that landed before lives on this planet. They formed this civilization with the help of some purple spots in the ground that allowed them to create everything they wanted. When the new crew arrives, it clashes with the population of this planet. As an exception, the established crew has not been able to create women. To be able to create something, the purple spots require that the person stepping on them feel like the object they want to create. As a result, men cannot create women because they can’t imagine themselves as women. They can add prosthetics to their bodies, but they can’t completely feel what is to be a woman. This story was published in 1973 when Argentina was fighting for human rights and to improve women’s life. Furthermore, it focuses on internal conflicts between people of the same country, which reflects the constant Civil Wars caused by the dictatorship in Argentina, also the author experienced […]

By |March 16th, 2021|Categories: Paola E., Proposal|0 Comments

Tomorrowland is not a utopian space to escape a real place, but a space where new imaginings begin.


  1. Description of the original text and its socio-cultural and historical contexts.

Brad Bird’s Tomorrowland, a Disney sci-fi mixed genre production, is a film set in vision—a new imagining—alternating between reality (a place) and another dimension (time and space). As humanity’s Doomsday clocks gets closer to midnight, a teenage girl, Casey, goes on an unexpected journey by means of touching a magical lapel pin, transporting her to a futuristic “utopian” city, Tomorrowland. The city is built on the hopes and dreams of a better future, a future of cultural diversity and innovation. Tomorrowland is “…a well-thought-out, refined, and polished product of its historical moment and its culture’s social and ideological situation. It is a film in search of a better future…” (Hantke).

In Tomorrowland, the ideology and thought experiment in human consciousness creating reality, pessimistic or optimistic, reflects upon our present day “doom room” media coverage. In our real world, if an alternative reality that is aided with conscious lies, media coverage and rhetorical speech can be created, then the past four presidential years is a testimony for this thought experiment. Cognitive science has explanations for how we experience this type of phenomenon. In Psychology Today, “How Your Thinking Creates Your Reality,” Jennice Vilhauer writes,

“Your thoughts, if you think them over and over, and assign truth to them, become beliefs. Beliefs create a cognitive lens through which you interpret the events of your world and this lens serves as a selective filter through which you sift the environment for evidence that matches […]

By |March 16th, 2021|Categories: Jo F. (2021), Proposal|0 Comments

Proposal: A Game Based on Story of Your Life (Cher & Xiuzhu)

Cher Zhang  & Xiuzhu Zhang

a.description of the original text and its socio-cultural and historic contexts;

Story of Your Life is a science fiction novella written by Ted Chiang. In the story, the linguist Dr. Louise Banks learns the language of Heptapod (the alien that arrives on earth) and thus develops an alternative way of thinking and perceiving the world. The learning of heptapod’s writing language enables her to think as the Hetapod does. Instead of viewing the world in a cause-and-effect mode(causality), heptapods experience all events simultaneously, which means there is no unknown future in heptapods’ view. With the increasingly in-depth study of hetapod’s language, Louise begins to see her own future. She sees the birth of her daughter, the memorable time she spends with her, and the untimely death of her daughter at 25. The question this novel wants to explore is: if you already know your destiny and know that you cannot change it, are you just a puppet? Is it necessary for you to go through this fate again? The author’s answer is: it is necessary. Because knowing it in advance is not the same as having it achieved. Although knowing the fact that her daughter’s early death is unavoidable, Louise still chooses to give birth to that child and accompany her till death falls(Chiang, 1998).


In the word, the author gives the example of a wedding where everyone knows that the words “I now pronounce you husband and wife” will be spoken, but this foreknowledge is not a […]

By |March 16th, 2021|Categories: Proposal, Xiuzhu|0 Comments

Proposal: Personalized Memories

Personalized Memories: an interactive non-linear storytelling experience based on the short story “Simulacrum” by Ken Liu


I. Original Text

Ken Liu’s short story “Simulacrum,” originally published in 2011, starts off with the following quote:

[A] photograph is not only an image (as a painting is an image), an interpretation of the real; it is also a trace, something directly stenciled off the real, like a footprint or a death mask.

—Susan Sontag

The interview-style narrative gives insight into the relationship between Paul Larimore, inventor of a reality-capturing technology called the simulacrum, and his estranged daughter Anna. The simulacrum, in addition to projecting a realistic 3D representation of the physical body, takes “a snapshot of the subject’s mental patterns—a representation of [their] personality.” This neural scan is used to re-animate the image, creating a portrait that can interact with the viewer just as if it were the subject themself.

As recognized in the short story, this technology is a realization of our obsession over capturing reality, a concept that we as humans have been fascinated by for centuries. Since the rise of photography, from film to digital, the culture around taking pictures has evolved into an odd set of norms. We tend to pause in the middle of an action and pose for the camera in order to freeze the moment into something that can be revisited in the future. Afterwards, the photo or video is examined over and over again, until it takes on the meaning of the memory itself. The form and shape of the […]

By |March 16th, 2021|Categories: Katie H., Proposal|0 Comments

The Machine Will Take Your Message: An Interactive Phone Line

a. description of the original text and its socio-cultural and historical contexts;

In February 1998, The X-Files aired an episode titled “Kill Switch;” in that episode, an AI internet program has gained sentience and grown out of control. In order to protect itself from being shut down, it has killed its creator Donald Gelmen, and is hunting for its other creators. The program can track and store data, recognize voices/faces, mimic voices, and shoot powerful lasers from the Defense Department. 

Agents Scully and Mulder along with the creator, Esther, must locate the hardware location of the program and run a CD with a virus to kill the rogue AI. Mulder discovers a mysterious internet connection on a farm and goes to investigate. Meanwhile, Esther takes Scully at gunpoint to find the program’s hardware creator David. When they find his smoldering home destroyed by the AI’s lasers, Esther admits that she and David loved each other and had planned to upload their consciousnesses to the program. Mulder finds David’s body in a trailer full of the program’s hardware, but he is taken hostage by a small droid. Utilizing VR and Mulder’s thoughts, the droid attempts to manipulate the “kill switch” secret out of Mulder. By the end of the episode, Scully saves Mulder, but Esther remains uploading her consciousness to the program, as the kill switch plays and the trailer explodes. 

In the episode Mulder and the computer genius group he confides in, all […]

By |March 16th, 2021|Categories: Lupita O., Proposal|0 Comments

Proposal for an Encyclopedia of Apocalypse Survival starting with Parable of the Sower

Seed Text:

Parable of the Sower (1995), Octavia Butler

       Told in diaristic format, Parable follows Lauren Olamina, a hyperempathic young woman, as she journeys from Southern California to some undefined place in the North with a group of people who are trying to survive societal collapse. Throughout Lauren’s journey, she develops a new belief system called “Earthseed”. The group travelling with Lauren come to accept the tenets of Earthseed (the core of which is that “god is change”) and, eventually, they establish the first Earthseed community in Northern California.
       Beginning her diary at age 17 in 2024 CE, Lauren grows up with a preacher father and many siblings in a gated community near Los Angeles. Lauren’s United States is one defined by Christian far-right extremism, fires, environmental collapse, and increasing corporate reliance on indentured servitude (sound familiar?). When her community is compromised and her family scattered or killed, she decides to travel north. Throughout her long walk away from scarcity and fear (metaphorical and literal), Lauren comes to believe that humanity’s destiny is to travel to other planets and reach “adulthood”. From this comes Earthseed.

Context upon Publication:

       Written in 1995, Butler’s Parable of the Sower pushes to logical extremes (though perhaps not as extreme as one might initially think) the conservative, exploitative America that recrystallized following the Reagan and first Bush administrations. In the novel, explosive corporate interests, environmental collapse, racial and […]

By |March 15th, 2021|Categories: Moira, Proposal|0 Comments

Welcome to Beyond The Aquila Rift, an Immersive Theater Experience

A). Description of the original text and its socio-cultural and historical contexts:
Written by former space scientist-turned-novel writer, Alastair Reynolds’ Beyond The Aquila Rift  (2005) takes place in a not too distant future where galactic space travel is a reality and revolves around Captain Thomas Gundlupet of the Ashanti Industrial space vessel The Blue Goose, which has found itself on the edges of known space due to a routing error in the system’s travel plan. This routing error has put Thom and his crew thousands of light-years away from Earth, at a station to which no one goes voluntarily, but in which all those who arrive are stuck without any hope of returning home.
When Thomas awakes from the surge tank in which he’s been sleeping for the duration of the intergalactic travel, he is greeted by the familiar face of his former girlfriend, Greta, whom he hasn’t seen in a decade. Greta informs Thom that they are currently at Saumlaki Station in Schedar Sector. They find themselves so far away from Earth that everyone he has ever known (including his wife, Katerina) has been dead for over a century. Through the story, Thom also unsuccessfully tries to awake Suzy, one of his crew members, from her surge tank, but every time he puts her back to sleep as the shock of their present location seems to be too much for her to take in. Ultimately, Thom finds out that everything he has been experiencing is fed data by an alien spider who claims to take care of […]
By |March 15th, 2021|Categories: Proposal|0 Comments
Go to Top