Theory and Commentary

David J. Bodenhamer, “Narrating Space and Place.” In Deep Maps and Spatial Narratives (Bloomington: Indiana University Press, 2015) 7-27.

Janet H. Murray, Inventing the Medium: Principles of Interaction Design as a Cultural Practice. Cambridge, Mass: MIT Press, 2012.

  • Introduction, Chaps. 1-3 (pp. 1-103)

Carrie Heeter, “Interactivity in the Context of Designed Experiences”. Journal of Interactive Advertising, Vol. 1, No. 1., 2000.

Neil C. M. Brown, Timothy S. Barker, and Dennis Del Favero, “Performing Digital Aesthetics: The Framework for a Theory of the Formation of Interactive Narratives,” Leonardo 44, no. 3 (June 2011): 212–19.

What Is Design Thinking and Why Is It So Popular?,” The Interaction Design Foundation, April 2017.


Interactive Fiction Resources

iFiction – Resource with list of playable text adventure classics

  • Classics (including Adventure, Dungeon (the original Zork), Eliza, Oregon Trail)
  • All the Zorks from Infocom

Internet Archive


Twine – open source nonlinear, interactive authoring tool

Inklewriter – hosted nonlinear authoring tool

Phaser – game design framework

Unity – high-level, very challenging game design